Virtual Reality and Augmented Reality Optimized for Heterogeneous Multicore Systems

  • Lorenzo Dal Col, Virtual Arts

Virtual reality and augmented reality experiences require very high resolution, frame rate, and smoothness, and represent the most demanding applications run on a mobile device today. Modern phones have capable hardware, many times containing eight or more CPU cores and up to 18 GPU cores, but writing code that works well in this environment can be challenging. This presentation will show real-world examples of innovative techniques and tools for writing software which uses all the CPU and GPU cores, while maximizing energy efficiency.

  • Date:Thursday, October 18
  • Time:11:30 AM - 12:20 PM
  • Location:Executive Ballroom 210H
  • Session Type:Conference Session
  • Room:Executive Ballroom 210H
  • Pass Type:All-Access Pass
  • Secondary Track:High-Efficiency Systems
Lorenzo Dal Col
Virtual Arts